Character Design Portfolio

Character design by Yang Qi for Wukong
Character design by Yang Qi for Wukong

Building a Character Design Portfolio for Games/Film

What is a Character Designer?

A Character Designer is responsible for designing characters that connect with the audience and help tell compelling narratives. Character design is one of the most popular but also most difficult positions to qualify for. In any form of entertainment, there are vast worlds, environments, and props to design, but usually only a handful of main characters. This makes it a highly specialized and scarce position. Characters are also one of the most important elements of any story, so teams are looking for highly skilled artists who can be trusted to create the most important piece of their narrative. Each field also has very specific constraints, and designers must be able to work within those limitations while creating lively, relatable, and iconic characters.

What's in a Character Design Portfolio?

A character design portfolio must demonstrate your ability to iterate, stylize, and communicate a story through compelling designs. Not only should the characters be visually striking, but also communicate the narrative and world they occupy. The audience should immediately understand what kind of role each character plays and be able to relate to them. Depending on the field, you can also include expression sheets, callouts, and movement or attack cycles to further elaborate on your designs.

Character Designer Responsibilities:

Design visually compelling characters: Design unique, appealing, and iconic characters that showcase your creative sensibilities.
Be able to iterate and show range: Show sketches on how you iterate and make design decisions.
Show how the character moves, acts, emotes: The character must be able to move and act according to the personality and constraints of the medium.
Tell a story: Create a character that brings the story to life.

Essential Skills For This Role:

Drawing & Sketching
Anatomy
Perspective & Composition
Color Theory
Design Principles

Drawing & Sketching
Anatomy
Perspective & Composition
Color Theory
Design Principles

Storyboarding
Painting
Mood Boarding
Rapid Iteration

Storyboarding
Painting
Mood Boarding
Rapid Iteration

Character design by Yang Qi for Wukong
Character design by Yang Qi for Wukong

Yang Qi from Wukong

Structuring Your Portfolio

For your portfolio, aim to have at least 2-3 character designs for each narrative and have at least 2 projects with varied styles.

The most effective portfolios are often built around narratives rather than random standalone pieces. A narrative better reflects critical thinking and world building, and influences every decision made in the design and gameplay.

These projects should show your design process and ability to maintain visual consistency across multiple pieces. While it's valuable to include some standalone pieces that showcase different skills, your narrative projects should form the core of your portfolio.

Narrative Provides:

Narrative Provides:

Design Logic: A framework for making consistent visual choices.

Storytelling Through Visuals: Proves you can communicate stories through your artwork.

Problem-Solving Context: Shows how you approach design challenges specific to the story.

Professional Relevance: Simulates a real character design pipeline.

Design Process Documentation: Shows your iteration methods, from initial concepts through refined final designs.

2 Ways to Choose a Story

You can build your narrative projects by either adapting existing stories with your own visual interpretations or developing original stories from scratch. Adaptations let you focus on your technical designs while originals can give you more control over the work you create. Note that creating an original story will require more time and work as you are also taking on the role of a writer. Both approaches are effective at demonstrating your character design abilities.

Below is a breakdown of the pros and cons of these two approaches:

Option 1
Re-Imagine An Existing Narrative

Adapt classic literature, mythology, or old films.

Add unique twists (e.g., What if Jack and the Beanstalk was set in the Qing Dynasty?)

Avoid narratives from recent popular games or movies (reduces direct comparison)

Pros & Cons

Viewers are already familiar with the subject so it's easier to understand at a glance.

Less upfront work so you can focus on the art.

May have less originality.

Option 2
Create An Original Narrative

Write down your story (or at least the big story beats) before doing the artwork so you have a solid roadmap to follow.


Pros & Cons

Gives you complete creative control.


Shows original thinking and world-building skills.


Shows you have design and narrative skills.


Requires story development time which may take away focus from your art.


May be harder to understand for new viewers.

Building A Portfolio Project

Below is a guide for structuring a character design project in your portfolio. It's highly recommended you have at least the pages below but you may add and/or subtract pages to fit your goals and project.

Use this guide as a starting framework, but let your career goals and project scope guide the final direction.

Your portfolio directly influences the type of work opportunities you'll receive, so ensure it aligns with where you want to work and what you want to create!

Begin by answering these questionsโ€ฆ

Project Narrative

What's the narrative? (Choose an existing story or write your own)

Project Scope
  • What is the medium? (AAA Game, 2D Mobile Game, 2D Puzzle Platformer etc.)

  • What genre? (Fantasy, Sci-fi, Horror, etc.)

  • What is the style?

Visual Style

What is the style you want to work with? Be specific, find examples. (Crash Bandicoot, Death Stranding, Animal Crossing, etc.)

Project Example

Below is a recommended template for each page of this portfolio with visual examples from existing games and films. Try to select at least 2-3 characters from your narrative and do a full set of the below pages for each character.


This is a jumping off point! Use this guide as a rough template but feel free to adjust it to fit your own project.

Page 1

Introduce your Characters

Focus: Character Designs Driven By Narrative

Include:
- A clear rendered painting of your character design
- Fashion/clothing that reflects the world and character's personality
- Clear silhouettes and strong appealing expressions
- Cohesive, striking stylization unique to the world

Include:
- A clear rendered painting of your character design
- Fashion/clothing that reflects the world and character's personality
- Clear silhouettes and strong appealing expressions
- Cohesive, striking stylization unique to the world

Tip: Create a page with both ideation sketches and more refined paintings to showcase your thought process

Tip: Create a page with both ideation sketches and more refined paintings to showcase your thought process

Character design by Yang Qi for Wukong
Character design by Lola Yiting Zhang for Ghost of Yotei

Examples: Yang Qi from Wukong (L), Lola Yiting Zhang from Ghost of Yotei (R)

Page 6

Character Exploration Sketches

Focus: Show design ideations of your character

Include:
- Show at least 3 variation sketches you explored in the design of your character
- Each iteration should feel distinct and show the range of your exploration
- Consider varying silhouettes, costumes, materials, and proportions
- The core personality of your character should feel consistent

Include:
- Show at least 3 variation sketches you explored in the design of your character
- Each iteration should feel distinct and show the range of your exploration
- Consider varying silhouettes, costumes, materials, and proportions
- The core personality of your character should feel consistent

Tip: It's important to show your process so that recruiters can see how you think and approach design. This is where you can showcase your range!

Character exploration sketches by Piotr Jablonski for Diablo IV
Character exploration sketches by Lola Yiting Zhang for Ghost of Yotei

Examples: Piotr Jablonski from Diablo IV (L), Lola Yiting Zhang from Ghost of Yotei (R)

Page 3

Callouts

Focus: Design Items Your Character Will Interact With

Include:
- Callout sketches for specific costume elements or items the character interacts with (A weapon, an iconic backpack, a magic wand, etc.)
- The callouts should show how the item works or how the character interacts with it
- Include material callouts with references that show specific materials or textures
- Make sure the designs work within the world's logic and support the world building

Include:
- Callout sketches for specific costume elements or items the character interacts with (A weapon, an iconic backpack, a magic wand, etc.)
- The callouts should show how the item works or how the character interacts with it
- Include material callouts with references that show specific materials or textures
- Make sure the designs work within the world's logic and support the world building

Tip: Always design with the medium in mind. Make sure the props and costumes function properly within the constraints of the medium. Can the character walk, run, sit, and act within your designs?

Callout sketches by Lola Yiting Zhang for Ghost of Yotei
Weapon callouts by Qiu Fang for Overwatch

Examples: Lola Yiting Zhang from Ghost of Yotei (L), Qiu Fang from Overwatch (R)

Page 4

Movement or Attack Motions

Focus: Showcase your Characters in Motion

Include:
- Design how your character moves in different animation states (Idle, Attack, Dodge, etc.)
- Sketches of your character acting in the proper personality
- Show iterations on different attack movements or how the character uses props or weapons
- Design according to the constraints of the final product (use proper viewpoints, in-game views, etc.)

Include:
- Design how your character moves in different animation states (Idle, Attack, Dodge, etc.)
- Sketches of your character acting in the proper personality
- Show iterations on different attack movements or how the character uses props or weapons
- Design according to the constraints of the final product (use proper viewpoints, in-game views, etc.)

Tip: Make sure your characters show a distinct personality in the way they move. Expressive drawings can further add appeal to your designs.

Character motion sketches by Nicolas Amarilla for 2XKO
Character motion sketches by Kai Chang for Overwatch 2

Examples: Nicolas Amarilla from 2XKO (L), Kai Chang from Overwatch 2 (R)

Page 5

Turnarounds

Focus: Clean Drawings Useful for Production

Include:
- A clean and accurate front, back, side(s), and quarter view of the character in a neutral pose
- Use guidelines to make sure elements are accurately lined up across all viewpoints
- Drawings should be as accurate as possible. Imagine you are handing these to a 3D modeler or another artist down the pipeline to sculpt or use as reference.

Include:
- A clean and accurate front, back, side(s), and quarter view of the character in a neutral pose
- Use guidelines to make sure elements are accurately lined up across all viewpoints
- Drawings should be as accurate as possible. Imagine you are handing these to a 3D modeler or another artist down the pipeline to sculpt or use as reference.

Tip: A common student mistake is to make the side views too flat. Always think in volumes and draw through elements to make sure the character feels solid across all viewpoints.

Character turnaround by Cameron Witt for Borderlands
Character turnaround by Oussama Agazzoum for League of Legends

Examples: Cameron Witt from Borderlands (L), Oussama Agazzoum from League of Legends (R)

Page 7

Character Illustration

Focus: Informational Drawings that Help Set the Scene

Include:
- A rendered painting of the character interacting with the world
- Communicate the mood, atmosphere, and stylization of your world and your character
- Show your character's personality and how they would move through your world
- Think about this as the hero shot that sells this game

Include:
- A rendered painting of the character interacting with the world
- Communicate the mood, atmosphere, and stylization of your world and your character
- Show your character's personality and how they would move through your world
- Think about this as the hero shot that sells this game

Tip: Since this is a complex painting, make sure your character is completely designed before jumping into this illustration. It's much harder to design the character at the same time as designing the environment and painting every detail.

Character illustration by Piotr Jablonski for Diablo IV
Character illustration by Piotr Jablonski for Diablo IV
Character illustration by Victor Maury for League of Legends

Examples: Piotr Jablonski from Diablo IV (L), Victor Maury from League of Legends (R)

Final Thoughtsโ€ฆ

Final Thoughtsโ€ฆ

Remember that building a strong portfolio starts with solid technical and design fundamentals. This simple portfolio structure should showcase your creativity and artistic skills to the fullest.

We hope this guide has provided a helpful framework for building your portfolio. Remember, this is a starting point, not a rulebook. Feel free to adapt this guide to fit your strengths and artistic vision. Choose what resonates with you, and make sure everything you include showcases who you are as an artist.

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